![]() Starting in September of 2019 we moved into high gear with the launch of Pogo Early Access. This resulted in one of the busiest periods in Pogo history as we created new games and remastered dozens of classics like Word Whomp over the span of a few years - all while laying the foundation for a brand-new site. With Flash and Java becoming obsolete, we embraced HTML5. In recent years, we've been working hard on updating our games library in response to technology changes across the Internet. This brought some new titles into the fold, including Bejeweled 3, Bejeweled Twist and Plants vs. In 2011, EA purchased PopCap Games (co-founded by an early Pogo employee!). These events allowed us to meet and greet Pogo players from all over, which we enjoyed immensely. ![]() We even started attending conferences like the AARP Convention, the Red Hat Society and a few others. The game selection broadened dramatically, Minis arrived with an ever-expanding wardrobe, more and more challenges were added to games, and the community grew and grew. The next decade proved to be very productive. A new version of the Pogo homepage launched, along with enhanced profiles, and a new guestbook feature. In 2006, the first Mix-n-Match Badges arrived. Towards the end of 2005, we launched Premium Badge Albums. For many, visiting Club Pogo every Wednesday to play the newest Challenges became a tried and true tradition. Weekly Challenges (also known as Wednesday Challenges) were especially successful with players. That roster would soon grow to include some timeless hits, like Tri-Peaks Solitaire.īadges and Challenges proved to be one of the most popular features to arrive with Club Pogo. Club Pogo started with a humble roster of exclusive games - Pop Fu, Jungle Gin, Dice Derby, Squelchies and the divisive Greenback Bayou. ![]() ![]() Things really took off with the launch of Club Pogo on July 23, 2003. As part of EA, one of the biggest game companies in the world, we had the resources to make Pogo even greater. On March 1, 2001, Pogo was acquired by Electronic Arts. Those few hits kept us going, but we needed help. By September 1999, TEN transformed into the site you know and love - ! Back in those days, we didn't have a huge variety of games, but a few were proving to be popular. It was the Total Entertainment Network, or TEN. Nearly every word in the dictionary was now followed by ".com" and everyone was scrambling to make it big in the new frontier. ![]()
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